such as lights, shaders, etc., it needs to save it in temporary storage. Here, RAM plays a crucial role as it provides temporary storage for the graphics and the other data related to it.
Y:\dev\ydr\speed2> set PATH=D:\citizen\five;%PATH%Y:\dev\ydr\speed2> fivemNo command passed. Valid commands include: formats:convertIf that part shows - good! Now, it's time to run the conversion for one drawable at the start: Y:\dev\ydr\speed2> fivem formats:convert sta...