In First Person Action Research Judi Marshall invites her reader to join her in the rich world of first person inquiry: a reflexive approach to life and to one's own participation in research and learning. Written as a collage of interrelated chapters, fragments and voices, this is an i...
First Person Action Research in Complex Social Systems: Three Stories of PraxisIntroductionIn a world increasingly characterised by uncertainty, social inequality, and...Wilson, Patricia A.Walsh, ElizabethBush, AlanVerlag Barbara BudrichInternational Journal of Action Research...
Developing emotion abilities and regulation strategies in a sport organization: An action research intervention This study aimed to improve the practice of individuals operating in a sport organization by providing an intervention to develop emotion abilities and str... CRD Wagstaff,S Hanton,D Fletcher...
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several han...
The emergence of new wearable technologies such as action cameras and smart glasses has increased the interest of the computer vision scientists in the First Person perspective. Nowadays, this field is attracting attention and investments of companies aiming to develop commercial devices with First Perso...
Action researchAbductive reasoningTheory generation in present tenseAction research has long adopted an integrative approach to research as incorporating three inquiries and voices: the first-person voice of individuals inquiring into their own thinking and learning, the second- person inquiry into the ...
It is worth noting that, there are two particular actions, “jumping” and “going downstairs”, in this video. These two action types are very unique and closely related to first-person videos, and thus are generally not present in third-person videos like those in SumMe and TvSum dataset...
Agency, the attribution of authorship to an action of our body, requires the intention to carry out the action, and subsequently a match between its predicted and actual sensory consequences. However, illusory agency can be generated through priming of t
Other stories are written from the perspective of a side character who is watching the action unfold but is not necessarily part of it. This is called first person peripheral and it can give the narration greater objectivity. It can also create a sense of distance between the readers and the...
Table 1. Definition of activities in the FPV-O dataset. P-P: person-to-person interactions; P-O: person-to-object interactions; P: proprioceptive activity. Full size table Table 2. Summary of the FPV-O dataset that describes the number of video segments (# segments) per subject,\(S_i...