Firebase C++ SDK. Contribute to firebase/firebase-cpp-sdk development by creating an account on GitHub.
git clone https://github.com/firebase/firebase-cpp-sdk.git Prerequisites The following prerequisites are required for all platforms. Be sure to add any directories to your PATH as needed. -CMake, version 3.7, or newer -Python, version of 3.7, or newer -Abseil-pyNote: Once python is instal...
CMake Deprecation Warning at C:/Users/olerh/Desktop/windragon/gitler/flutterfire/packages/cloud_firestore/cloud_firestore/example/build/windows/x64/extracted/firebase_cpp_sdk_windows/CMakeLists.txt:17(cmake_minimum_required): Compatibility with CMake<3.5will be removedfroma future version of CMake...
0投票 您可以使用 Firebase C++ SDK : https://firebase.google.com/docs/cpp/setup#desktop-workflow 0投票 好消息!! Firebase for Flutter 现已登陆 Windows!截至 2023 年 10 月的正式版本包括对大多数主要 Firebase 软件包的 Windows Flutter 应用程序的支持,包括 Firebase Auth、Cloud Firestore 等最新...
ChatSDK是一个开源的聊天软件开发工具包,可以帮助开发者快速构建聊天功能。Firebase是Google提供的一套云端开发平台,其中包含了多种功能和工具,包括用户认证、实时数据库、云存储等。 要使用ChatSDK验证Firebase用户,可以按照以下步骤进行操作: 首先,确保已经在Firebase控制台中创建了一个项目,并且启用了Firebase用户认证功能...
Android存在错误: Gradle无法获取依赖项,解决失败,DllNotFoundException: Firebase CppApp-5.2.0Android Studio每次更新版本都会更新Gradle这个插件,但由于长城的问题每次更新都是失败,又是停止在Refreshing Gradle Project ,有时新建项目的时候报 Gradle Project Compile Error 等等相关的问题 解决这些问题办法是 首先...
PackageManager会将Firebase SDK安装在Assets/目录下,并且Unity知道如何在需要的时候在每台机器上获取它。
The Firebase Unity SDK includes desktop workflow support for the following Firebase features, enabling their use in the Unity editor and in standalone desktop builds on Windows, OS X, and Linux: FeatureUnity Package Firebase Authentication FirebaseAuth.unitypackage Firebase Realtime Database* Firebase...
So, you can write something like this: cpp public class FirebaseService : FirebaseMessagingService { public static String MyToken = ""; public static void Init(Activity activity) { Firebase.FirebaseApp.InitializeApp(activity); System.Threading.Tasks.Task.Run(() => { var testToken = Firebase...
So, you can write something like this: cpp public class FirebaseService : FirebaseMessagingService { public static String MyToken = ""; public static void Init(Activity activity) { Firebase.FirebaseApp.InitializeApp(activity); System.Threading.Tasks.Task.Run(() => { var testToken = Firebase...