要转换状态的通知protectedAction<StateEnum> _transitionEvent;publicStateBase(){ }// 进入该状态publicabstractvoidOnEnter();// 执行该状态的行为publicabstractvoidOnExecute();// 退出该状态publicabstractvoidOnExit();//返回当前类型publicStateEnum State...
有限状态机(finite state machine,FSM) 一、Moore有限状态机中,电路的输出取决于机器的状态而与其输入无关。 1 moduleMooreFSM(sel, clk, z_out);2inputsel, clk;3outputz_out;4regz_out;56parameterS0 =0, S1 =1, S2 =2, S3 =3;7reg[1:0] mooreState;89always@(posedgeclk)10case(mooreState)11...
然後就可以畫出一個FSM的圖 FSM控制空拍機 classsMachine(StateMachine):hover=State('Hover', initial = True)correction=State(* Correction')forward=State('Forward')addSp=State('AddSp')to_hover=hover.to(hover) | addSp.to(hover) | correction.to(hover) | forward.to(hover)to_correction=hover.t...
1、功能:在输入一串字符中检测“Hello”序列,检测到后将led状态进行翻转; 2、根据设计的FSM状态转移图(visio绘制): 3、一段式描述法:在一个always块里既描述状态转移,又描述状态的输入和输出; verilog代码如下: //检测“Hello”后led状态翻转 module check_hello( input clk, //50M时钟信号 input rst, //低...
能够切换和获取某个状态集(FSMState)当前的状态(State) FSMSystem类中的函数有三个,第一个AddState是注册我们的状态,第二个DeleteState是删除状态,第三个PerformTransition就是通过转换条件进行状态之间的切换了,同样,在这个的基础上,我添加了一个函数Update,这个函数的作用是把状态的Act函数和Reason函数进行执行,因为...
(commonnotationalshorthands) i cond 1 cond n … rule 1 rule n j 1 j n controlstateASMwithrules ifcontrol=iandcond thencontrol:=j rule ©EgonBörger:ASMMethod 5 Example:ControlStateFSM/ASMforLift haltingmoving L.floor:=L.floor+/-1 L.attracted(L.dir) notL.canContinue(L.dir) L....
Most such techniques require several validation properties to hold for the underlying test models. In this paper, we propose an extension of the FSM test model for software product lines (SPLs), named featured finite state machine (FFSM). As the first step towards using FFSMs as test models...
拥有一个FSMSystem,比如NPC,当然,对于某些复杂的情况,我们可能会拥有多个FSMSystem,比如NPC是有情绪的,情绪也可以是一套复杂的状态机,攻击的行为可能会受到情绪的影响,那么状态机之间还会交互使用。 FSMSystem和拥有他的对象是“has a"的关系。 一个简单的FSMState示意图: ...
Types of Finite State Machine The finite state machines are classified into two types such asMealy state machineandMoore state machine. Mealy State Machine When the outputs depend on the current inputs as well as states, then the FSM can be named to be a mealy state machine. The following ...
A Finite State Machine (FSM) is a mathematical model of computation that consists of a finite number of nodes representing possible states and transitions between these states. It is commonly used to model computer programs and sequential logic in the field of Computer Science. AI generated definit...