StateIDid){// Check if anyone of the args is invalidif(trans==Transition.NullTransition){Debug.LogError("FSMState ERROR: NullTransition is not allowed for a real transition");return;}if(id==StateID.NullStateID){Debug.LogError("FSMState ERROR: ...
要转换状态的通知protectedAction<StateEnum> _transitionEvent;publicStateBase(){ }// 进入该状态publicabstractvoidOnEnter();// 执行该状态的行为publicabstractvoidOnExecute();// 退出该状态publicabstractvoidOnExit();//返回当前类型publicStateEnum State...
functionenableToState(fromState, context){// 把context转换成抽象的字符constc =convertToAplha(fromState, context);// 根据fromState和c找到对应的可能输出集合consttoState =DFATransitioin(fromState, c);returntoState; }functionEnterState(toState, onPreEnter, onPostEnter){constfromState =this.state;if...
current_state,state_input):"""Determines if the state and the input satisfies this transition relation"""returnself.current_state==current_stateandself.state_input==state
(2f); fSMMachine.CurrentState = StateExample.LightColorSwitch; } } public class LightingColorChangeState : StateBehaviour { private Color targetColor; private Color oriColor; private Light light; public LightingColorChangeState(Color TargetColor) { targetColor = TargetColor; } public override void ...
有限状态机(Finite-state machine,FSM),又称有限状态自动机,简称状态机,是表示有限个状态以及在这些状态之间的转移和动作等行为的数学模型。 FSM是一种算法思想,简单而言,有限状态机由一组状态、一个初始状态、输入和根据输入及现有状态转换为下一个状态的转换函数组成。
for creating sequential logic as well as a few computer programs. FSMs are used to solve the problems in fields like mathematics, games, linguistics, and artificial intelligence. In a system where specific inputs can cause specific changes in state that can be signified with the help of FSMs....
Finite state machine (FSM) is a term used by programmers, mathematicians, engineers and other professionals to describe a mathematical model for any system that has a limited number of conditional states of being. A practical example of a finite state machine is a set of buttons on a video ...
StateEnum 用枚举类定义三种状态 packageorg.example.origin;publicenumStateEnum{POWER_OFF,FAN_ONLY,COOL} OriginAction pressPowerOff()表示点开关按钮,pressCool()表示点击制冷按钮。 packageorg.example.origin;publicclassOriginAction{privateStateEnumstateEnum;publicOriginAction(){this.stateEnum=StateEnum.POWER_OFF...
【FPGA入门教程】(七)FSM(Finite State Machine,有限状态机)设计,FPGA设计中,最重要的设计思想就是状态机的设计思想!状态机的本质就是对具有逻辑顺序和时序规律的事件的一种描述方法,它有三个要素:状态、输入、输出:状态也叫做状态变量(比如可以用电机的不同转