find_package(OpenCV QUIET) 查找名为 OpenCV 的包,找不到不报错,也不打印任何信息。 find_package(OpenCV REQUIRED) # 最常见用法 查找名为 OpenCV 的包,找不到就报错(并终止 cmake 进程,不再继续往下执行)。 find_package(OpenCV REQUIRED COMPONENTS core videoio) 查找名为 OpenCV 的包,找不到就报错...
find_package(<package>[version][EXACT][QUIET][MODULE][REQUIRED][[COMPONENTS][components...]][OPTIONAL_COMPONENTS components...][NO_POLICY_SCOPE]) 参数解释: package:必填参数。需要查找的包名,注意大小写。 version和EXACT:可选参数,version指定的是版本,如果指定就必须检查找到的包的版本是否和version兼容。
separate development package or SDK, be sure it has been installed. 简单翻译下: cmake优先会以Moudule模式寻找,即:搜索CMAKE_MODULE_PATH指定路径下的FindXXX.cmake文件,默认路径按系统平台区分如下: windows:C:/Program Files/CMake/share/cmake-3.xx/Modules linux:/usr/share/cmake-3.xx/Module...
find_package(CUDA QUIET) Right? But I tested an "empty" cmake that tries to find cuda: https://gist.github.com/daidedou/dc0e43070195d3b4f8899eed3fc3062f.js It appears that cmake says that cuda is found: -- Found CUDA: /usr/local/cuda (found version "10.2") -- Configuring do...
# This script makes use of the standard find_package arguments of # <VERSION>, REQUIRED and QUIET. CUDA_FOUND will report if an # acceptable version of CUDA was found. # # The script will prompt the user to specify CUDA_TOOLKIT_ROOT_DIR if # the prefix cannot be determined by the...
envCfg.Quiet = 1; envCfg.HardwareObject = hwobj; coder.checkGpuInstall(envCfg); and get answer: ThemeCopy Error using coder.checkGpuInstall (line 32) One or more of the system checks did not pass, with the following errors ... Compatible GPU: (Invalid CUDA device id: 0. Select a ...
1, 安装cuda9注意一点,再安装步骤中的第二步,询问是否安装驱动时,选择 NO。因为上面步骤已经安装完成了nvidia驱动。 chmod +x cuda_9.0.103_384.59_linux.run sudo ./cuda_9.0.103_384.59_linux.run Doyou accept the previously readEULA?accept/decline/quit:acceptInstallNVIDIAAcceleratedGraphicsDriverforLinux-...
When the ``QUIET`` argument is given, no status messages will be printed. .. versionadded:: 3.1 The :variable:`CMAKE_PREFIX_PATH`, :variable:`CMAKE_FRAMEWORK_PATH`, and :variable:`CMAKE_APPBUNDLE_PATH` cache and environment variables will be added to the ``pkg-config`` se...
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find_package(Boost QUIET NO_MODULE) if (DEFINED Boost_DIR) mark_as_advanced(Boost_DIR) endif () # If we found a boost cmake package, then we're done. Print out what we found. # Otherwise let the rest of the module try to find it. if(Boost_FOUND) # Convert component found...