This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time ...
An input technique present in at least one character in almost every fighting game since Street Fighter 2. It requires holding a direction (usually back or down) for a certain number of frames, then rubberbanding to the opposite direction and inputting a required button. You will often see ...
Remember, Goldlewis struggles in the neutral game, meaning it can be advantageous to force him to play it again by Bursting his pressure instead of saving it to prevent damage. If you don’t have Burst, then remember: mashing and jumping are generally not effective. Goldlewis has many ...
To see how the network control game creates inefficient equilibria, first consider what happens as we change the number of route planners in a proportional game. First, suppose that a route planner has full control of the game, then all vehicles follow the same route planner. Thus, the route...