The data is a tangent space flow map painted onto the Vertex Color 3 layer, however, for the sanity of everyone involved, TexTools also offers the ability to generate Flow data based on UV map layout in the Edit Vertex Data segment of the model editor. This should allow you to generate...
Broken TexTools config files will now be automatically reset. XIV Mod Archive added to Repos menu. Added Icon ID Search Menu Added Export Settings Menu Version Number updated to 1.9.9.0 3D: Left Rings are now able to be viewed/modified. ...
Broken TexTools config files will now be automatically reset. XIV Mod Archive added to Repos menu. Added Icon ID Search Menu Added Export Settings Menu Version Number updated to 1.9.9.0 3D: Left Rings are now able to be viewed/modified. ...
A bit of background: I translate the game into Russian and distribute the mod as TexTools modpack. I use "Import Raw File" feature to import EXD files that I prepare in advance with my own scripts. I'd like to ask to expand Import and Export Raw File features. To be exact: ...
<hx:GroupModel3D ItemsSource="{Binding Models}"/> </hx:Viewport3DX> <Canvas Grid.Row="2" Name="AlternateViewportCanvas" Visibility="Hidden" IsHitTestVisible="False"/>4 changes: 3 additions & 1 deletion 4 FFXIV_TexTools/Views/ModPack/Wizard/ExportWizardWindow.xaml Original file line number...
IO ImportModel.cs SaveModel.cs MainWindow.xaml MainWindow.xaml.cs Properties Settings.Designer.cs Settings.settings Resources Strings.Designer.cs Strings.resx Views ExportSettings.xaml ExportSettings.xaml.cs 9 changes: 6 additions & 3 deletions 9 FFXIV_TexTools2/App.config Original file ...
2 changes: 1 addition & 1 deletion 2 FFXIV_TexTools/Views/Models/FullModelView.xaml.cs Original file line numberDiff line numberDiff line change @@ -262,7 +262,7 @@ private async Task Export(string fullModelName) TTModel.SaveFullToFile(dbPath, _fmvm.SelectedSkeleton.XivRace, models);...
8 changes: 7 additions & 1 deletion8FFXIV_TexTools2/IO/SaveModel.cs Original file line numberDiff line numberDiff line change Expand Up@@ -1146,7 +1146,13 @@ private static void XMLeffects(XmlWriter xmlWriter, string modelName, int meshCo ...
at FFXIV_TexTools.App.Main() System.NullReferenceException: Object reference not set to an instance of an object. at FFXIV_TexTools.ViewModels.FullModelViewModel.d__99.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices...
Previously, to use mods - graphical changes - in FFXIV, you had to close the game, open TexTools, and import the mod. And if you had things in the wrong order, you had to start from scratch because there was no priority system, it was just "last applied mod wins". And of course...