players must either sheathe their weapons to prevent auto attacks and not use any spells/skills, or target themselves and not move their character (either by holding right-click and moving your mouse around, or by using movement keybinds.) Moving your camera by holding left-click does not tri...
c. config UOmniControllerComponent::CameraTag, UOmniControllerComponent will try find UCameraComponent from owner ACharacter whose tags contain CameraTag; //Create OmniControllerComponentOmniControllerComponent = CreateDefaultSubobject<UOmniControllerComponent>(TEXT("OmniControllerComponent")); OmniController...