A Fetch&Inc object stores a non-negative integer and supports a single operation, fi, that returns the value of the object and increments it. Such objects are used in many asynchronous shared memory algorithms, such as renaming, mutual exclusion, and barrier synchronization. We present an ...
The fetch-and-add (F&A) operation has been used effectively in a number of pr-occss coordination algorithms. In dris paper we assess lhe power of fetch-and-increment (F&I) and fetchancl-dccrcmcn{. (F&D), which we view as restricted forms of F&A in which the only addends permit- ted...
查看答案更多“采用排队锁和fetch_and_increment原语重新实现栅栏同步,并将它们分别与采用旋转锁实现的栅栏同步”相关的问题 第1题 什么是共享数据的迁移和复制?这么做的原因是什么? 请帮忙给出正确答案和分析,谢谢! 点击查看答案 第2题 消息传递通信机制主要有哪些优点? 请帮忙给出正确答案和分析,谢谢! 点击查看...
采用排队锁和fetch-and-increment重新实现栅栏同步,并将它们分别与采用旋转锁实现的栅栏同步进行性能比较。查看答案更多“采用排队锁和fetch-and-increment重新实现栅栏同步,并将它们分别与采用旋转锁实现的栅栏同步进行性能比较。”相关的问题 第1题 目录协议(名词解释) 点击查看答案 第2题 MPP (名词解释) 点击查看...
Elements of Datapath for the fetch and increment The first element we need: a memory unit to store the instructions of a program and supply instructions given an address. The program counter (PC), which is a register that holds the address of the current instruction. Lastly, we will need ...
cacheData.incrementFetchCountAndGet(); }returnresult; } 开发者ID:weijiahao001,项目名称:tb_diamond,代码行数:29,代码来源:DefaultDiamondSubscriber.java 注:本文中的com.taobao.diamond.configinfo.CacheData.incrementFetchCountAndGet方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相...
2013. An Optimal Implementation of Fetch-and- Increment. In 27th International Symposium on Distributed Computing (DISC), Jerusalem, Israel.Faith Ellen and Philipp Woelfel. An Optimal Implementation of Fetch-and-Increment. In 27th International Symposium on Distributed Computing (DISC), Jerusalem, ...
Faith Ellen and Philipp Woelfel. 2013. An Optimal Implementation of Fetch-and- Increment. In 27th International Symposium on Distributed Computing (DISC), Jerusalem, Israel.Faith Ellen and Philipp Woelfel. An Optimal Implementation of Fetch-and-Increment. In 27th International Symposium on Distributed ...
In another aspect, new synchronization primitives FetchAndIncrementBounded (Counter, Bound) and FetchAndDecrementBounded (Counter, Bound) are implemented. These primitives can be implemented in hardware and thus promise a very fast throughput for queues, stacks and double-ended queues.Chen, Dong...