On top of this, this is a half-feat, meaning that you still get to increase important ability scores, ensuring you don’t fall too far behind in your stat progression. Another thing to note is activating Ember o
Fleet 1 General — Increase your Speed by 5 feet Forager 1 General, Skill trained in Survival Forage for supplies to provide for multiple creatures Group Coercion 1 General, Skill trained in Intimidation Coerce multiple targets simultaneously Group Impression 1 General, Skill trained in Diplomacy...
Improved Vigorous RageRage, Con 17, base fortitude save 5+You recover from wounds even faster when in rage. Primeval RageBase attack bonus +3You are vicious, bad tempered, ferocious and dangerous. Quick RageBarbarian Rage,RunYou have learned to increase your movement speed while raging. ...
Ability to increase DCs (Spell Focus Cold, Illumian Race, sooo many others) Ability to modify which ability score is used for spell DCs (There's some feats for this that I can't quite remember) Ability to modify Spell subschools (Archmage/Hierophant - IIRC there's also feats that make ...
One part that kept people from doing this before, as I found out, was that the entire combat loop had to be modified. Not just modified, but circumvented. There ended up being a TON of feat and inventory checking with every step. It was madness, but it didn't slow the engine down ...