ADnD grapplejust isn’t that good. You reduce the target’s speed, but you can both go on hitting each other until the cows come home. And restraining a creature isn’t all that helpful when you’re restrained in the same turn.Grappler 5ehelps you bring an enemy down, but you’ll h...
The problem with adding this feat to 5E is that, without weapon masteries, it’s worse than 5E’s lackluster version, and I’m not yet convinced that weapon masteries are an improvement to the game. If you plan to add those, then I would bring this feat over as a much-needed boost ...
Inspiring Leader now requires your character to be level four, but you can take it if you have a CharismaorWisdom of 13+. The feat increases one of these two scores by one point, and the temporary hit points it lets you give your allies are increased by the modifier of the ability you...
there is nothing more helpful than having a safety net that will prevent a character from dying. This feat gives the character advantage on death-saving throws, with majorly successful rolls also giving the character up to two hit dice in addition...
Monks have a wisdom AC bonus, archers have Zen Archery and the shifters have very meh original forms and a decent epic forms with a terribad AB. The class itself is very fun, but right now it doesn't hold its own against anyone and needs some kind of a boost. I believe, that's ...
allocated to your class’ preferredDnD stat. Considering that character creation only lets you reach up to 17 in a particular stat, having a +2 bonus is amazing. Moreover, there are certain items, such as the reward for beating Auntie Ethel in the Putrid Bog, that give you an extra ...
“Origin feats are similar to the features each background got in the 2014 Player’s Handbook,” they explain, “but with mechanics that give them more utility in your adventurer’s day-to-day life.” “They represent the talents your character’s background will likely have led them to ...