ADnD grapplejust isn’t that good. You reduce the target’s speed, but you can both go on hitting each other until the cows come home. And restraining a creature isn’t all that helpful when you’re restrained in the same turn.Grappler 5ehelps you bring an enemy down, but you’ll h...
Most martial characters can make great use of this, especially because they can boost Strength or Constitution on top of the solid defensive boost and reaction. FToD Gift of the Chromatic Dragon The Gift of the Chromatic Dragon is a versatile feat that offers both consistent bonus damage and...
In isolation, 5.5 has strengthened one of the best martial feats in 5E. The most noticeable change is the attribute boost, but it’s the second feature that really increases the strength of (specifically) hand crossbows. 5E had a confusing errata to the Ammunition property that made it so e...
The Abilities you get to pick from are determined by the Background and themed to that background — Farmers choose from Strength, Constitution, and Wisdom, for example. (For languages, by the way, every character starts with three known and Rogues and Rangers pick up more from their ...
in the new Players Handbook on September 17 – but also the complete rules for the ten feats that are tied into those backgrounds, unlocked for free at level one. That includes two brand new feats (Crafter and Musician) that were neverDnD 5e feats, and make their debut in the new game...
Ability to Alter Spell/Ability Damage cap (Enhance Spell Metamagic, Reserves of Strength) Ability to alter which spells can be Spontaneous cast (Spell Mastery, Bonus Domains - there's also a spell that can temporarily swap your domains) Ability to reserve a spell slot/distinguish between unused...
Tavern Brawler— When you make an unarmed attack, use an improvised weapon, or do a throw, your Strength modifier is added twice to the damage and attack rolls. Tough— +2 max HP for every level that you’ve gained. War Caster— Gain advantage on saving throws used to maintain your con...