TypeNameDescription FbxNode pNode ReturnsTypeDescription Boolean AddMaterial(FbxSurfaceMaterial)Declarationpublic int AddMaterial(FbxSurfaceMaterial pMaterial) ParametersTypeNameDescription FbxSurfaceMaterial pMaterial ReturnsTypeDescription Int32 Create(FbxManager, String)...
I am trying to load the humanoid.fbx file from the 2015 FBX SDK. I would like to compute the animated global transforms of all the nodes involved in the skeletal animation of the scene. I do not wish to use the FbxNode::EvaluateGlobalTransform function, rather I would like to compute...
FBX loader for node.js via FBX-SDK. Contribute to gamedev-js/node-fbx development by creating an account on GitHub.
remarks When created, the FbxAnimCurveNode has no valid channels unless it is created using the function CreateTypedCurveNode(). This function will add all the required channels to correctly match the number of values of the property. For instance, when CreateTypedCurveNode(pNode.LclTranslation,...
112 FbxNode* GetChild(int pIndex); 113 118 const FbxNode* GetChild(int pIndex) const; 119 127 FbxNode* FindChild(const char* pName, bool pRecursive=true, bool pInitial=false); 129 157 void SetTarget(FbxNode* pNode); 158 162 FbxNode* GetTarget() const; ...
Description I have some trouble with some of my fbx, when i set the parameter morphTargetInfluences to some weight, i saw that the render of the influence does not match what was made with 3dsmax. I have done some research to understand ...
虽然做了很多年的三维可视化,不过都主要还是web端开发为主(webgl,threejs,有兴趣的读者也可以关注下...
你先导出去看能用不能用咯
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