index next | previous | Unreal Python 4.27 (Experimental) documentation » unreal.FbxExportOption unreal.FbxExportOptionclass unreal.FbxExportOption(outer=None, name='None') Bases: unreal.Object Fbx Export Option C++ Source: Module: UnrealEd File: FbxExportOption.h Editor Properties: (see get_...
index next | previous | Unreal Python 5.3 (Experimental) documentation » unreal.FbxSceneImportOptionsSkeletalMesh unreal.FbxSceneImportOptionsSkeletalMeshclass unreal.FbxSceneImportOptionsSkeletalMesh(outer:Object | None=None, name: Name | str = 'None')...
FBX_LIBRARY_DEBUG E:/AutoDesk/FBX/FBX_SDK/2019.0/lib/vs2015/x64/debug/libfbxsdk-md.lib Configuring done WARNING: Target "osgdb_fbx" requests linking to directory "E:/AutoDesk/FBX/FBX_SDK/2019.0/lib/vs2015/x64/debug". Targets may link only to libraries. CMake is dropping the item. W...
metarutaiga/FBXSDKPublic NotificationsYou must be signed in to change notification settings Fork1 Star5 Issues master 1Branch0Tags Code Repository files navigation README License === README Autodesk FBX SDK 2019 --- Welcome to the FBX SDK readme! This document includes the latest changes ...
Bases:FbxAssetImportData Import data and options used when importing any mesh from FBX C++ Source: Module: UnrealEd File: FbxTextureImportData.h Editor Properties:(see get_editor_property/set_editor_property) base_color_name(str): [Read-Write] ...
index next | previous | Unreal Python 4.27 (Experimental) documentation » unreal.FbxSceneImportOptions unreal.FbxSceneImportOptionsclass unreal.FbxSceneImportOptions(outer=None, name='None')Bases: unreal.ObjectFbx_AddToBlueprint UMETA(DisplayName = “Add to an existing Blueprint asset”),...
index next | previous | Unreal Python 5.2 (Experimental) documentation » unreal.DatasmithFBXImportOptions unreal.DatasmithFBXImportOptionsclass unreal.DatasmithFBXImportOptions(outer:Object | None=None, name: Name | str = 'None') Bases: DatasmithOptionsBase...
Fbx_AddToBlueprint UMETA(DisplayName = “Add to an existing Blueprint asset”),C++ Source:Module: UnrealEd File: FbxSceneImportOptions.hEditor Properties: (see get_editor_property/set_editor_property)bake_pivot_in_vertex (bool): [Read-Write] Bake Pivot in Vertex: - Experimental - If this...