put the .exe file in there and open a powershell terminal as admin in that folder type and run: .\texconv *.dds -ft png that converts from the annoying format into something usable in programs such as blender use ORM textures like this:ORM textures setup in Blender & how to fix Dire...
3rd Point, Then I loaded that FBX file into Blender and did nothing but export the character back out as an FBX file. I then tried loading that FBX file exported from Blender back into CC3 and I get this error which I think is stating that the textures are missing ...
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http://area.autodesk.com/fbxreview OS Availability Microsoft® Windows® 8.1, 10 System Requirements Desktop Hardware 64-bit Intel® or AMD® multi-core processor Graphics card must support Microsoft® DirectX 11® software 4GB of RAM (8GB recommended) ...
Nuke and Blender (I have access to Maya, Max and Houdini too... but don't feel the need to go that far). I don't have time right this minute, but last night I did discover that the problem is "props scaling". The iC7.1 camera export shows the same coordinates in the other prog...
This is unnecessarily expensive both in terms of the branching and having to have all the textures bound at once (can be a lot once you add PBR maps) Use Unreal Engine's beta Virtual Texturing UDIM support Again more expensive and beta, and really designed for large areas where you're...
use_separate_files=False, use_separate_collection=False, use_move_to_origin=False, my_material_style='Blender', use_embed_media=False, use_copy_texture=False, my_texture_subdirectory="textures", my_simplify_algorithm='0', my_simplify_keyframe_factor=1, use_unroll_filter=False, use_independen...
How to export a revit project to fbx format with all the materials and textures Hi everyone I'm trying to create a Revit plugin in which I have to export the document to FBX to be opened in Unity. The export works fine, I'm able to open it in Unity but all the mat...
edit them and reimport them back into the game. i have a little experience in blender, but am a total beginner in 3ds max. i mostly only want to edit the mesh or the textures, so my little knowledge was sufficient before. i am using the 3ds max 2019 trial version. the bac...
Can you elaborate more, please? Maybe I am missing something here. For UE/Unity/Godot the workflow is: Export from Blender to FBX once Add FBX to the Unity/Godot/UE folder Open the editor Done. Skeletal mesh, mesh and animations all there, ready to ...