Although it is a Blazor project, the error message is the same. Did the solution in this issue help you? The most precise workaround is to create a ILLink.Descriptors.xml file: XML Copy <linker> <assembly full
failed to load assembly Java.Interop.dll [monodroid-assembly] open_from_bundles: failed to load assembly System.Runtime.InteropServices.dll [monodroid-assembly] open_from_bundles: failed to load assembly System.Collections.dll [monodroid-assembly] open_from_bundles: failed to load assembly Mono....
failed to load assembly System.Runtime.InteropServices.dll [monodroid-assembly] open_from_bundles: failed to load assembly System.Threading.Thread.dll [monodroid-assembly] open_from_bundles: failed to load assembly System.Diagnostics.StackTrace.dll [c2testsingleto] Attempt to remove non-JNI local ...
# A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007f4d744f2009, pid=21632, tid=139972060423936 # # JRE version: 7.0_21-b02 # Java VM: OpenJDK 64-Bit Server VM (23.7-b01 mixed mode linux-amd64 compressed oops) # Problematic...
Failed to load Game Assembly! stratvox Members 1.6k Posted December 27, 2018 That's a Windows error code. It looks like there might be something missing from the unity functions. I'd suggest verifying the files first, and if that doesn't work, you're probably looking at a library pa...
s0 tclass=chr_file op_res=0 ppid=1 pcomm="init" tgid=694 tgcomm="imsdatadaemon" E/ ( 678): Failed to read data ID:4970 E/ ( 678): Failed to read data ID:4970 E/ ( 678): Failed to read data ID:4970 E/Sensors ( 678): sns_debug_main.c(436):Debug Config File missing ...
Hello, I'm trying to compile the AdMob for iOS module (http://docs.godotengine.org/en/stable/development/compiling/compiling_for_ios.html). I did everything that was requested but is giving this error: Ps: the version of Google Mobile Ads SDK that I downloaded is the latest (7.44.0)...