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made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds) v2.2 (20.01.2023) changes (velocity voxelization) added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear ve...
Ultimately besides the way you code it, using the right algorithm to solve the system may make a difference. Since it is not a large system it seems exact methods are appropriate. Any special mathematical properties of your matrices may help expidite this. Si...
Which order of loops is fastest in matrix multiplication and why ? for(i=0;i<n;i++)for(j=0;j<n;j++)for(k=0;k<n;k++)C[i][j]+=A[i][k]*B[k][j]; In this algorithm, there are 6 combinations of loops : the one given above is ijk. The others are ikj,jki,jik,kij ...
made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds) v2.2 (20.01.2023) changes (velocity voxelization) added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear ve...
made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds) v2.2 (20.01.2023) added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear velocity and rotational velocity ...