made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds) v2.2 (20.01.2023) changes (velocity voxelization) added option to voxelize moving/rotating geometry on GPU, with aut
It seems usually the inverse is needed to solve Ax=b for x. If this is the case will you solve for x given just one b, or many x's each corresponding to a different b?Ultimately besides the way you code it, using the right algorithm to solve the...
Which order of loops is fastest in matrix multiplication and why ? for(i=0;i<n;i++)for(j=0;j<n;j++)for(k=0;k<n;k++)C[i][j]+=A[i][k]*B[k][j]; In this algorithm, there are 6 combinations of loops : the one given above is ijk. The others are ikj,jki,jik,kij ...
made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds) v2.2 (20.01.2023) changes (velocity voxelization) added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear ve...
made solid voxelization on GPU lightning fast (new algorithm, from minutes to milliseconds) v2.2 (20.01.2023) added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear velocity and rotational velocity ...