We tell config to use the WebGL renderer if it can, set the canvas to a size of 800 x 600 pixels, enable Arcade Physics, and finally we tell it to use the Example Scene. This hasn't been implemented yet, so if you run this JavaScript code now you will have an error. Add the ...
This library provides an OpenGL-based 2D sprite renderer which implements the following functionality: Dynamic batched drawing. Designed for moving sprites. The sprites are batched into several configurable buckets which use VAOs (vertex array objects) and are drawn sorted by their texture to minimize...
HtmlTextRenderer - fixed a bug when using the KeepTogether property for a group with matrix, when in some cases the GroupHeader was placed on one page and the matrix was on another page [Designer] + added an ability to change font in query editor + added Digital Signature object for ...
Renderer Textures Tilemaps Removed The following features have been removed in this version of Phaser: Impact Physics has been removed completely and is no longer a choice of physics system. The resultingScene.impactproperty and Impact config object have also been removed. ...
void ZoomMapRenderer::DownloadAllMapTiles() { // Check if we're already downloaded if (pBitmapTileArray != nullptr) return; // Check if we have the tile URI template if (uriTemplate.length() == 0) return; // This should also be fine by this point if (zoomLevelCount == 0) ...
node-mbtiles- A mbtiles renderer and storage backend for tilelive. tl- An alternate command line interface to tilelive. tilelive-omnivore- Implements the tilelive api for a variety of data sources. tilelive-xray- Tilelive vector tile visualization. ...
With 2.6.2 out, we'll now turn our attention to merging in all of the renderer updates we've built over the past few months. They are going to form the basis of the Phaser 3.0 release. The bump in version number due to the dramatic internal changes we're making. Follow our progress...
A rendering plugin, that creates new renderers and WebGL shaders that give your game an entirely different look. A service plugin, such as an ad-network or in-app purchasing system. Stop your bathtub from automatically draining whenever you try to take a bath. ...
Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. When running under WebGL Phaser now supports shaders, allowing for some incredible in-game effects. Phaser ...
Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. When running under WebGL Phaser now supports shaders, allowing for some incredible in-game effects. Phaser ...