We use these "shape primitive skeletons" to improve collision detection performance in motion planning algorithms. Our results show that the use of shape primitive skeletons improves the performance of standard collision detection methods in motion planning problems by 20鈥 70% in our 2D and 3D ...
(thr,-1,-1,-1,d+1,d+1,d+1); FastColDetLib::BruteForce<float> bruteForce; std::vector<FastColDetLib::CollisionPair<float>> coll3D,coll3Dbrute; std::cout<<"add"<<std::endl; bruteForce.add(&box[0],n); std::cout<<"compute"<<std::endl;boolbfor =true;for(intk=0;k<40;k++...
However, 3D animation has not been widely used in general engineering so far. The major reasons are a) the collision detection process is slow and b) there is lack of research on how to fast calculate the location of contact points between objects and the real motion of a moving object ...
3D collision detection: a survey Many applications in Computer Graphics require fast and robust 3D collision detection algorithms. These algorithms can be grouped into four approaches: spa... P Jiménez,F Thomas,C Torras - 《Computers & Graphics》 被引量: 1117发表: 2001年 Fast Proximity Queries...
The object space was partitioned using voxels to find easily collision pair triangles. k‐DOP was used to find inter‐pattern collisions.Findings – Complex 3D collision detection problem is solved by simple matrix operations. Voxel‐based space partitioning and k‐DOP‐based hierarchical methods are...
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, ou... A Sud,MA Otaduy,D Manocha - 《Computer Graphics Forum》 被引量: 183发表: 2010年 Interactive Collision Detection for Deformable Models ...
Liu, R., Guan, Z., Yuan, Z., et al.: Learning to detect 3D lanes by shape matching and embedding. In: Proceedings of the Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, F (2023) Zhang, J., Zhong, H.: Curve-based lane estimation model with lightwe...
3d collision detection: a survey Comput Graph (2001) H. Choset Coverage for robotics—a survey of recent results Ann Math Artif Intell (2001) F.P. Preparata et al. Convex hulls of finite sets of points in two and three dimensions Commun ACM (1977) K. Clarkson et al. Applications of ...
Collision detection is usually the main bottleneck in path planning, collision avoidance and modern simulation systems. To accelerate collision and minimal distance queries bounding volume objects are initially used to represent objects of more complex nature. Bounding volume objects are simple geometrical ...
Computer-aided analysis of biological microscopy data has seen a massive improvement with the utilization of general-purpose deep learning techniques. Yet, in microscopy studies of multi-organism systems, the problem of collision and overlap remains chal