Bonus Rate of Fire is a perk in Fallout, Fallout 2, and Fallout Tactics. AP costs for all ranged attacks, except thrown weapons, are reduced by one point. This allows the player character to make more attacks per turn and reload sooner. The Fallout manua
Because of the reduced properties of tag skills, this is essentially nothing more than a fifteen point bonus to any given skill. While tagged skills do not have the same benefit as in previous games, this perk is the highest skill bonus perk in the game, along with the perk Size ...
Fallout Tactics perks Fallout: Brotherhood of Steel skills Level 3Awareness·Bonus HtH Damage·Cautious Nature·Comprehension·Earlier Sequence·Faster Healing·Healer·Here and Now·Kama Sutra Master·Night Vision·Presence·Quick Pockets·Scout·Smooth Talker·Stonewall·Strong Back·Survivalist·Swift Learner...
bonus: leaves a burn on the area that harms people general instructions : to enter the interior, select interior on the menu. Broken steel is needed for this to work, if you don't have it I suggest not pressing it. Always back up your saves, and save constantly!
The term "Bible" is misleading, since it's not supposed to start some religion or be the word of some holy power – it's just a term I stole from Chris Taylor (Fallout 1, Fallout Tactics), who apparently stole it from some guy named Dan Wood who called me at work once. Dan Wood...
An additional XP bonus has been granted for the bonus repellant objective, since it takes so long compared to the basic objective. If you kill a mirelurk during the observation objective, you gain a perk with a small damage bonus against targets in water, instead of stealth boys.It's pretty...
Gameplay articles: Fallout, Fallout 2, Fallout 3, Fallout 4, Fallout 76, Fallout: New Vegas, Fallout Tactics, Fallout: The Board GameMentats are most useful for characters with low Intelligence and Perception, as they grant a useful bonus for both these SPECIAL stats. The downside is that ...
↑RPGcodex, Sean Punch interview: "Fallout 1 was initially supposed to utilize GURPS for its rule system, but in the end it did not. The only information we have been able to find on the subject is that SJ Games were concerned about the amount of blood and gore in the game. Can you...
Action Points can also be used to jump and sprint. The rate at which they deplete while sprinting relies onEndurance, the Agility perk cardMarathonerand beingoverencumbered. Action points are also spent when attempting to enter VATS while no VATS targets are visible. The cost of this is 5 ...
The only modifier to critical damage is the Better Criticals perk, which gives criticals a 50% damage bonus. This is a lot more impressive than it sounds. For example, the Wazer Wifle has critical damage of 28, but with the perk, the critical damage becomes 42, making 70 damage on a...