s build - raising Luck from 8 to 9 will give you another one point bonus to every skill. Hence, all skills will receive a +3 bonus - save Barter and Speech, which get a +1 bonus - after obtaining the Implants . What follows, then, are the base skills after the New Vegas run. ...
This mod makes use of Stewie Tweaks' gamesetting feature to set the players starting skills to 5 across the board. Share Requirements Permissions and credits Changelogs This mod uses the gamesetting feature provided by the great Stewie Tweaks to lower all starting skills at the start ...
skills for your build. 7. Strength Image View Gallery Strength is a must-have for hoarders who feel it is their mission to clean up the Wasteland one tin can at a time. Starting off strong (pun intended), we have strength. Use this attribute to carry more and hit harder. A lot ...
Fallout: New Vegas: Dirigido por Josh Sawyer. Com Matthew Perry, Wayne Newton, Kris Kristofferson, Ron Perlman. After surviving a bullet to the head, Courier Six traverses the post-apocalyptic Mojave desert in search of the men who wronged him, while mak
In this role-playing open world, the player has 18 different skills (4 passive skills, 6 combat skills, and 8 active skills), with each skill ranked from 0% to 300%. The starting skill levels typically range from 0% to 50%, depending on the primary attributes of the character. With ...
(xxx)技能代码addspecialpoints#增加#个特点setspecialpoints#设置特点为#rewardKarma#增加指定数目的Karma点tfc自由视角(截屏的时候很有用)tmHUD开/关(截屏的时候很有用)unlock开启所有上锁的门或柜etc.settagskills#设置Tag技能点#addtagskills#增加指定数目#的技能点help列出所有的命令setpccanusepowerarmor<0or1>...
Now, leveling up is the same as you can increase your skills and get new perks but there’s been a minor change with New Vegas. You’re now only able to choose a new perk every other level up. With Fallout 3, I thought it was too easy to just build up an uber-character with ...
Skills... Perks... Factions... Fallout: New Vegas Fallout: New Vegas Hub Characters... Quests... Weapons... Armor and Clothing... Ammunition... Items... Notes and Holodisks... Drugs and Medicine... Edibles... Skills... Perks...
Set tag skill points settagskills [number] Set health player.modav health [number] Add Karma points (use negative values for negative karma) RewardKarma [number] Add skill points modpcs [skill name] [number] Add S.P.E.C.I.A.L. points modpca [skill name] [number] Add special points...