player.modav<ActorValue><value>— Add or subtract from Skills or S.P.E.C.I.A.L. amount. player.restoreav<ActorValue><value>— Increases the stat by a specified value until it reaches the maximum allowed. player.damageav<ActorValue><value>— Reduces the stat by a specified value until...
An ESPless recreation of Skill Based Perks. According to the original mod, it: 'Grants certain perks for free as you raise your skills.'
modpcs Y X - Add indicated amount of points to your skills (Y = stat type, X = amount) player.setlevel X - Set player level (X = level) player.additem 000000F X - Get indicated amount of caps (X = amount) removefromallfactions - Remove player from all factions ...
Main articles: Fallout: New Vegas SPECIAL, Fallout: New Vegas perks, Fallout: New Vegas skillsThe SPECIAL system returns and directly influences speech options and quests. Traits can be chosen and perks are gained every two levels. GamblingMain article: Gambling...
Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[6][7][8][9][10] ...
Fallout: New Vegas[]Modifies: Medicine, Repair, and Science skills, as well as skill rate. Intelligence affects skill points differently from how it did in Fallout 3. The number of skill points gained each level is based on the formula 10 + (0.5 * IN) per level, including level 1, ...
Locations Test cells Quests Radio stations Robots & computers SPECIAL Class Primary statistics Derived statistics Implants Perks Traits SkillsThis page lists all skill magazines in Fallout: New Vegas. The content is not described in full detail on this page. For details, please see the respective ...
Class Primary statistics Derived statistics Implants Perks Traits SkillsThis page lists all miscellaneous items in Fallout: New Vegas. The content is not described in full detail on this page. For details, please see the respective articles. For miscellaneous items in other Fallout games, please see...
Critical Chance is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Fallout: Brotherhood of Steel. An Aimed Shot has a critical chance bonus equal to the chance-to-hit penalty of the targeted body part.[1] In