(Ulysses' dialogue) ↑TheCourier:"So you're the one who sent the radio message - Ulysses." Ulysses:"Not my given name, close enough.Took it from history, found it in a book. It's an Old World name. Ulysses lived a long time ago, long before the Old World set fire to itself. ...
↑Courier: "Let him come through the suites, follow me. If he escapes, you'll still be here, waiting." Christine Royce: "{Quiet}You have to promise me. Promise me you'll deal with him... if I see him, I…" ↑Courier: "So after your speech about control, now you're going to...
After recruiting Dog and watching him kill and consume one of the ghost people, the Courier can talk to Dog and, after going through a few speech options, receive the Ghost Hunter perk from him. However, if they have the Cannibal perk, it is possible to get the Ghost Hunter perk from ...
Hide Skill Tags - hide the [Speech] etc. tags in dialogue, and [FAILED] and [SUCCESS] in responsesHide Unavailable Radios - don't show unavailable radio stations in the PipBoy radios tabHide Unconscious Message - remove the "... is now unconscious" message when an actor is knocked out...
Early skill points: get lockpick and speech up quickly otherwise the game will punish you with stuff you can’t open and people who you can’t use speech on. Shoot for lockpick 55 and keep getting speech up as you go. Novac has one for 41 speech and you get there pretty early. Get...
With this perk, your speech skill increase by 15 from sunrise to sunset.- Persistent Manner (level 4) (rank 1) (Passive) (ID: D2EE09) (Req: +6 Endurance)You have learned to stay frosty and wait for the right time to strike. This allows you to score more critical shots in VATs ...
immersion on offer with the main storyline and the individuals you'd meet along the way serve to provide moments of poignancy along with a strong sense of real characterisation and Obsidian have created an exceptional script, especially when the Speech skill has been taken up to full capacity...
After completing For Auld Lang Syne and convincing Arcade to stay in Freeside, instead of returning to Freeside he may just wander around the Lucky 38 suite unrecruitable and just becomes an information hub until all of his speech options are exhausted. This happens when Arcade is sent to the...
"Seth McCaughey. I brought in my (unloaded, in case it needs to be said) Colt and went through the process with him, then he went buck wild. Seth did a lot of the weapon reload animations in F:NV and the DLCs. He also came up with the idea of the SMMG in Lonesome Road and ...
If you bring him a lot of evidence or pass enough speech checks, he'll give you a silenced .22 and a single clip of hollow points. These will be taken from you if you exit and re-enter the casino - you get one shot to use them on Benny if you can't smuggle them back in. ...