A Tale of Two Wastelands mod that Increases max level to 250 and rewards a perk every 2 levels (optional file for perk every level).
Weapon Effects: Improved to mesh better with my latest changes to Fatigue and Armor Level (see Med-Tec changes). Weapon Ability Penalties: script better optimized and Penalties have been completely rebalanced (every perk has been redone). No strength penalty with range weapons when you are receiv...
Everytime,ideally. 我是一名骑士 Imaknight. 兄弟会的骑士 Um,aknightoftheBrotherhood. 我们不应该... Were-werenotsupposedto. 好吧 Okeydokey. 测试对象 我们不该在这里浪费时间 Weshouldntbewastingtimedownhere. 你听到医生怎么说了 Youheardthedoctor. ...
player.removeperk— Removes the selected perk. sexchange— Changes the sex of your character. player.setspeedmult<number>— Changes movement speed by percentage. showtraitmenu— Allows the player to re-pick their traits. player.setlevel<number>— Allows the player to set their level. player.rese...
and fan the weapon when holding the aim button) but it's a really cool animation and I hope he gets it working with a better method. Would've been nice to be able to fan in NV, but even in 4 I still enjoy roleplaying as a gunslinger. Edit: seems to work well withthis mod, as...
I tried to take the Tech Wizard perk that adds a one time bonus of 20% to Science, Lockpick and Repair. I thought that could be good since I needed lockpick to get the Power Armor and then Science and Repair at the Rebirth base. However it didn't do anything to the numbers of my...
but it's still a world that can easily and comfortably be lived in. It needn't be the main difficulty level, but the option to make the world a harsh place to live, to make the players think about every move, not just their weapon and perk choices, would give the ashy flavour of ...
>>Mostly because that’s about where I remember ED-E floating (don’t currently have NV installed to check), but it has the added bonus of making it unlikely that they’ll block your shots, which is something that bugs me with most companions. I was tempted to make it high enough to...
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Everything else was developed by John Gonzalez."[30] Joshua Sawyer: "One of the themes we identified early on for F:NV was "recreating the new world in the image of the old"[30] Joshua Sawyer: "The reason why F:NV's extensive use of western trappings overlaps fine with the imagery ...