Player.addperk X– set (X=perk ID). player.setlevel– Set level (will not give you the bonus skills and perks you get from entering the “player.advlevel” command or advancing a level normally.) addspecialpoints– Add indicated amount of Special Points. addtagskills– Adds indicated amoun...
They are not created by the SaveIniFiles console command. This is the only section, whose entries can also be found in the game settings in the G.E.C.K, if at least the Fallout.esm or FalloutNV.esm is loaded, with the same values. It is unknown, which of these settings would gain...
Fallout: New Vegas quest IDs Sign in to edit A list of all Gamebryo quest IDs in Fallout: New Vegas. These IDs and stages are useful for fixing broken quests. Use the console command setstage <quest id> <quest stage id>. Please note that some quests do not have stages. ...
Armor Condition Label - add an armor condition label to the HUDAP and HP Visible While Using Scope - show the AP and HP bars while using a scopeBarter Quantity Menu Shows Value - show value in the barter quantity menuBarter Show Caps Change - show the final caps after a transaction ...
Adds post-processing FX, e.g. lighting and color correction, ambient occlusion, detailed shadows, dynamic depth of field, immersive bloom, lens and anamorphic flares, dramatic skies, film grain, FPS-f
ActorIsHostileToActor: true BSLightingShaderMaterialGlowmap: true BackportedBA2Support: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true FixScriptPageAllocation: true FixToggleScriptsCommand: true GameDataReady: true GreyMovies: true InteriorNavCut: true MagicEffec...
Hey everyone. I'm taking a break from Fallout 4 while waiting for the DLC and replaying New Vegas to pass the time. This is my first time playing it on Windows 10. I installed the NV Ultimate Edition bought from Steam yesterday and played it for about three hours right off the bat wi...
f) Run the Fallout NV launcher or Mod Manager and load the More Perks.esm and More Perks Update.espg) If bInvalidateOlderFiles=0, set it to bInvalidateOlderFiles=1 in fallout.ini(Fallout NV has set it to 1 as default, so if you didn't alter the fallout.ini before, you are set ...