Stealth Boy Overuse - If you use stealth boys too many times, you will receive a moderate passive sanity modifier. Since the Nightkin have developed schizophrenia from excessive use of stealth boys, it only makes sense that the player would also be affected. (this feature can be turned off)...
However upon askingLily Bowen, a friendly nightkin to assist with the experiment he is soon interrupted byKeenewho demands the schematics so he and his band of nightkin can modify existing Stealth Boys to mark 2. TheCourierthen has a choice between talking Keene out of it, killing him or ...
Enclave officers have a chance to use a stealthboy when initiating combat, and they consequentially have stealthboys added to their inventories on the times when they don't use them. Raiders have a chance to use leather and combat armors. ...
deep into NCR territory for the gathering of intelligence. However, it was soon discovered that the devices had severe side effects. Paranoia, delusions, and eventual schizophrenia were the major ones. The Brotherhood disallowed the use of StealthBoys and once again fell behind in their war ...
Perk: Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage. Upgrade: Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage. Raul...
bugs whatever it’s all huge. There is also an extremely dangerous group of people called Super Mutants, large blue monsters that usually carry mini-guns, flame throwers or missile launchers. They have a close relative called Night Kin, a group of super mutants addicted to Stealth Boys( arm...
Another strategy is to enter Dead Wind Cavern insneak modewith no companions. A fewstealthboyswould be helpful. Then get as close as possible to the Legendary Deathclaw without being detected, deploy lots of mines, sneak back to a safe distance, and fire at the mines with a missile launcher...
"Second Chance" "Metallic Monks" The REPCONN headquarters is a location in the Mojave Wasteland in Fallout: New Vegas. Before the Great War, the building was owned by REPCONN Aerospace, a Nevada-based company that specialized in rocket manufacturing (Roc
Tabitha's mental degradation, commonplace among the nightkin who abuse the use of Stealth Boys to become invisible, resulted in her attempting to install her own cult of personality patterned after the Master's view of a unified wasteland.[49][50] Marcus stepped away before things became worse...
A list of all Gamebryo quest IDs in Fallout: New Vegas. These IDs and stages are useful for fixing broken quests. Use the console command setstage <quest id> <quest stage id>. Please note that some quests do not have stages.