Reputation in Fallout: New Vegas is a measurement of how the different factions in the Mojave Wasteland perceive the player character. It is affected by positive and negative deeds that affect the faction in question, such as completing quests or killing
Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, ...
A story that begins as a basic search for your lost family evolves into something much more complex and morally nuanced. Like in Fallout: New Vegas, we’re drawn into a struggle between several groups competing for control of the region, and deciding which of their imperfect post-apocalyptic ...
He's essentially a living toolset, hence the special perk. Otto will join the PC if the player gets the schematics to the filtration upgrade and either hands it over to Otto or the player does the repairs himself. Otto is curious about other mechanical wonders in the wasteland and will ...
Using setav will affect the perk chart and unlock new perks for the player to select from. Example: player.setav speedmult 100 (default) player.ModValue <character variable> or player.modav <character variable> <amount> –Modify an actor value. S.P.E.C.I.A.L. set using "modav" ...
The chart on this page doesn't show any actions that result in a "hated that" reaction from him, and I also can't put my finger on why thinking that helping synths is a good thing would get such a reaction from him, as Nick is a synth, himself. P0lar bear (talk) 23:31, ...