Synth (short for synthetic humanoids, also called androids or artificial humans)[1] is a common term used to refer to the robotic and biomechanical beings manufactured within the Institute's laboratories. While Generation 1 and 2 synths are entirely mech
As the player, you encounter various types of synth, with early models clearly robotic and the later designs indistinguishable from humans, but you never have the opportunity to question them or gather data to make an informed decision. The Fallout games use terminal entries to give you critical...
Synth beacon grenade, a cut grenade which is identical to the synth relay grenade but has no related scripting and so will not spawn synths. It would have been connected to the quest Operation Ticonderoga. Test grenade launcher: A weapon unusable by the player character due to the Non-Playabl...
InstituteRelay AmbushIf the Institute is hostile and you go near their base, expect a Synth attack. Vicious Dogs v BloodbugsThe battle for the ages over a corpse. Feral Ghouls v RaidersRaiders might not come out of this alive. Active SniperA sniper is shooting everyone who enters this locat...
Synth beacon grenade, a cut grenade which is identical to thesynth relay grenadebut has no related scripting and so will not spawn synths. It would have been connected to the questOperation Ticonderoga. Test grenade launcher: A weapon unusable by the player character due to the Non-Playable fl...
It was only after he was shot dead by city security that the stranger was revealed to be a synth. The people of the Commonwealth have feared The Institute ever since. Diamond City's newspaper, Publick Occurrences, gets its name from the first newspaper ever published in Boston, in 1690. ...
4) G7-82, a.k.a Gloria, is a female synth companion. She's a model version of Glory that never escaped the Institute. Meet her at the firing range in the Advanced Systems section of the reformed Institute.5) Synth Nate. With access to Vault 111, the Institute decided to make ...
3/4 Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile al...
[CE]Synth Overhaul.esp [CF]Thematic and Practical.esp [D0]Thematic and Practical - DLC.esp [D1]TheKite_CaitSet.esp [D2]TheKite_MilitiaWoman.esp [D3]TheKite_ScoopDigger.esp [D4]TCD.esp [D5]TCDM.esp [D6]TCDOverlays.esp [D7]TCDOverlaysSET.esp [D8]VtawWardrobe7.esp...
This mod allows you to recruit several vanilla unique NPCs as settlers, makes many named settlers moveable between settlements, and adds new unique NPCs that can be recruited to settlements.