Stealth Boy - On the second floor of the barracks. At the top of the stairs, go straight to the end of the hallway and enter the room with a large hole in the floor on the left. The Stealth Boy is on the shelf to the left of the yellow wooden crate. Two power armor suits: ...
Stealth Boy - In the armory, inside the Master terminal-locked cage. Submariner hat - In the silo room, worn by the first mate, now a glowing one. First mate's password - In the silo room, on the first mate. Warhead - In the silo room, in the capsule on the west wall. Hazmat ...
Stealth Boy- In the captain's quarters, on a bureau. An issue ofU.S. Covert Operations Manual(#2) - In the Captain's Quarters on a corner table. Captain Ironsides' hat- Worn by Ironsides. Nuka-Cola Quantum- In the house directly to the west of the Savings & Loan building, on the...
Museum of Freedom-Robco Fun magazine(Unlocks game on Pip-Boy); Ranger Cabin-Survival Guide(You receive 5% less melee damage); USAF Satellite Station Olivia-Covert Operations Manual(permanently increases your stealth skills); Robot Disposal Ground-Hot Rodder Magazine(new paint job for the power armo...
秘密特工(辅助能力)- Stealth Boy effects last 10 seconds longer. Intended for completingMemory Interrupted. Station Master- Get a 5% bonus on selling items. Intended for establishingMercer Safehouse. The Heavy- Do 10% extra damage to synths and Institute foes. Not entirely cut (Institute Killer ...
It seems that I totally suck at sneaking in that one fist supermutant fight, he saw me quite well even if I used stealth-boy or whatever.. isn't everything good in there some boy. Still I hate that close map it makes no sense. ...
New locations Pip Boy map replacersThe list is not in a particular order. However, Mods with a "+" are highly recommended and ones that I use often. If there is a patch I will include a link after the mod. If you know of a patch I haven't included or know that a mod needs a...
During battle, Kellogg will make use of a Stealth Boy and, when damaged past a certain point, will use stimpaks to restore his health. Kellogg also uses grenades frequently and can throw multiple grenades at once. Kellogg's memories seen during the events of Dangerous Minds contain numerous ...
The Stealth Boy is a personal device that generates a modulating refraction field. Using it effectively renders the wearer invisible for a short period of time.Weapons modsGuns with long barrels have increased accuracy while aimed, but decreased accuracy when shot "from the hip." Weapon mods that...
- (Stealth Boy duration bonus was unchanged.)Isodoped- Having 250 rads or more now gives you +25% AP regen rate rather than +20% Critical Hit generation rate.Hunter's Wisdom- Damage/Energy Resistance reduction for animals and sea creatures reduced from 25% to 15%....