The following articles have been split to provide a better reading experience: Weapon stats comparison tablesAim down sights / True iron sights modeAmmunitionCombatSilent weapons (weapons by sound level)Unique
Sound supervisor Susan Cahill Sue Cahill (SC): We didn’t get a chance to collaborate with the game sound team, but we did have access to a library of sound effects from Bethesda. So that was really great. We all wanted to stay true to the game and honor its sound. It has a hug...
uGridDistantTreeRangeCity 4 4 Same as above, but for cells marked as "city". Changing this has currently unknown effects. uGridsToLoad 5 5 Determines the number of grids, the rendering around the player, loaded into the buffer, to display proper the vicinity. Can be increased for reduce...
No Despawn Visible Stuck Projectiles - prevent stuck projectiles despawning if you can see themNo Dialogue Zoom - prevent the camera zooming in when entering dialogueNo Drop Weapon Sound On Player Death - prevent the 'clunk' of items being unequipped when dying...
-TranslatorAPIs: Added support for Yandao and Baidu Api, also added the completely free "Transltr" Api, which is really raw but can help on some short sentences -TranslatorAPIs: In the edit window, if no text is selected then the whole text is sent to the translationAPI, otherwise only...
STestFile4= STestFile3= STestFile2= STestFile1=Fallout3.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout...
Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. --- DirectX Debug Levels --- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail...
Fixed the condition bar display for weapon and armor recipes. Added a clicksound to all "silent" buttons on the Pip-Boy. Precisely aligned the skills scrollbar (displayed only if Big Guns are enabled at the JIP-LN Plugin) with the vertical borders. The relevant edits has allowed for a pe...
Sound stuck (not ripper) I think the bug about the ripper sound goes all the way with other weapons, as I've run into a similar bug twice (but only with Hancock so far). This time it was a sound of Gaussan gun charging. However, I'm not sure if that companion ever used a Gaus...