List of all quests Maps Main story Factions Minutemen faction quests Brotherhood of Steel faction quests Railroad faction quests Institute faction quests Side quests Vault 81 Vault 81 quest Short Stories Here Kitty, Kitty Hole in the Wall Dependency Diamond City Painting the Town Out in Le...
https://www.nexusmods.com/fallout4/mods/75565 任務跟地點: South of the Sea - Atoms Storm - 發光海擴展 https://www.nexusmods.com/fallout4/mods/63152 Subversion - The Institute-Railroad Alliance Alternate Ending - 四方共存 https://www.nexusmods.com/fallout4/mods/50975 Subversion - Institute-...
The decisions are very important when you have to decide for/against one of the four factions (Institute, Brotherhood, Railroad, Minutemen). This should be carefully considered or delayed. It is its own (open) world in which there is always something new to discover. Due to the large ...
Escaped SynthIf you haven’t played Boston After Dark Railroad quest and the Institute is active, you may come across a synth in a janitor’s outfit askingforBunker Hill’s location. Radstags v DogsA battle for the ages between these two. ...
4 guides Ad Victoriam Complete "Ad Victoriam" 2 guides Tradecraft Join the Railroad 2 guides Underground Undercover Complete "Underground Undercover" 3 guides Rockets' Red Glare Complete "Rockets' Red Glare" 3 guides Sanctuary Complete "Sanctuary" ...
For example, it is possible to complete the Minutemen ending while keeping both the Railroad and Brotherhood alive but destroying the Institute. One is able to mix the steps they take towards any particular ending since not all faction quests necessarily force those of another to fail. For ...
Deacon is the go-to follower for anyone who likes a funny guy or just prefers the Railroad out of the three factions in the game. As a spy, he doesn’t come across as very trustworthy, which is why some players might not hit it off with him immediately. He’s a bit of a habitual...
Advancing in this quest will make the Sole Survivor an enemy of the Railroad, so if there are any loose ends to tie up with them, do so before speaking to Lancer Captain Kells. Even having this quest active in the log will shut off access to conversation or side quests with some ...
Fallout 4's four main factions are the Institute, Brotherhood of Steel, Railroad, and Minutemen. Each has its own ending. These factions are steeped deeply in British culture,and some can be delightfully bizarre. From the Tommies, who are based on British WW1 soldiers and the strangely commo...
The first RR quest is the escort, then there's a series of quests for the railroad's Randolf safe house. What I'm getting at is really more of the railroad's institute quest line. (working with patriot and Z1-14). At somepoint back in the RR HQ, Desdemona will tell you that ...