All npcs are voice acted nicely, and some are really funny as well - Bussard (for all his faults), Morse (peevishly annoying), and for a short while, an npc named Tusk (f*** off!)My planned setup:Farnsworth = hunting rifle with Ghillie wrap/camo; some survivalist-esque armor pieces...
控制台-加NPC代码 格式: player.placeatme [HEXCODE],[COUNT],[X],[Y] where: [HEXCODE] 代码如下表 [COUNT] 数量 [X] 输入1 [Y] 输入1 QUOTE: Bobbleheads(公仔) Agility 000388E5 Explosives 00038930 Endurance 00038834 Intelligence 0003885C Luck 000388E6 Medicine 00038950 Perception 00038833 Repair ...
For example, if the NPC had a reference ID of ff0084953, the following command would reset that NPCs health: ff0084953.resethealth God Mode Command To enable god mode in Fallout 4, first press ~ (tilde), ' (apostrophe) or ` (grave) on your keyboard to open the console. Then, with...
Set speed of NPCs and player; default is “4” setgs fmoverunmult [number] Set NPC scale; 1 is default setscale [number] Set scale for yourself; 1 is default player.setscale [number] Sets player jump height; 64 is default setgs fJumpHeightMin [number] Spawn ammo item box player.pla...
1.0.4b版(1.0.4和1.0.4a不清楚)会造成定居点新招募的居民不断重置,npc瞬移。因为是修改脚本,...
[excludeTags = "SavageCabbage,BP70,Rufgt,Indarello,GrayUser,Cuffed,Blowjob,FromBehind,TenAnal,TenAggroAnal,TenBJ", requireTags = "", position = "", includeTags = "Aggressive,Powerbomb,TenAggro,TenPowerbomb", duration = 600.000000, positionRef = [Actor < (00000014)>], forceNPCControlled =...
0147 ToggleEmotions temoToggle NPC facial emotions.0148 AddDecal 0149 TestCode 014A Player...
NPC_ –NPCs. (Underscore satisfies the 4 character requirement.) KEYM –Keys. OMOD –Item mods. PERK –Perks. QUST –Quests. SPEL - Conditions affecting a character, for better ("Fortify Health"), or worse ("Alcohol Addiction"). STAT –Static objects (uses the display name, not the ac...
辐射4 高亮敌人和尸体MOD V2.1.4;由daikabbs&SirKorax提供分享,在如下图位置,有一瓶不稳定的核子可乐,使用后得到一个 「高亮敌人和尸体」开关(可放快捷键),一个「高亮敌人和尸体」设置程序。在设置程序中可以设置3种主要功能和3种附属功能。3种主要功能是高亮敌人、高亮尸体(未捡取物品)、高亮友善NPC,设置选项...
Essentially, what needs to be done (and I'm using an NPC's dialogue as an example), you essentially write one dialogue that's three to four dialogues in one, and you do "character checks" at various points to see where the dialogue goes (i.e., if your Intelligence is low, you go...