You can run faster with your weapon holstered, and fastest when sprinting. Heavier weapons typically deal more damage, but take up more weight in your inventory, and slow you down when they're equipped. Zooming in with a ranged weapon slows you down, but improves your accuracy. Crouching wi...
If you are using Classic Holstered Weapons, disable holstered weapon visibility on NPCs via its INI. Failure to do so WILL result in CTDs. Additionally, use the article linked below by TheSoundofSnow for troubleshooting - specifically the Body Physics Crash, Render Driver Crash, and/or ...
If you crash with CHW running, edit its ini file and set IsHolsterVisibleOnNPCs to 0, this should prevent most crashes. You can also try the Additional Skeleton Support mod for increased compatibility. For all other issues, see CHW Incompatibilies & Fixes- ESP Explorer Maintenance |...
Any weapon that is holstered on a character's back is normally hanging off the right shoulder diagonally with the barrel downwards. However, when wearing any form of power armor the gun is hanging diagonally off the left shoulder with the barrel pointing up. This is because power armor preven...
Nervous FarmerFarmers want you to holster your weapon. If you agree you can pass, if not, it’s a fight. Super Mutant BlockageMutants are stopping you from entering the area. Stash, Lexa, and SimonMeet up with some merchants to trade. ...
It takes any plasma weapon mod, and accepts all microfusion cells.Min. STR Required: 4, Weight: 8, Damage: +3d6 Plasma Damage, Range: 32, AP Cost: 4, T: 5, B: N/A Super-Mutant Specific EquipmentBy rule, these are weapons specifically made for the giant hands of a Mutant. ...
Otherwise, I’d say the game’s shooting experience is hampered by the lack of two-handed weapons, the lack of intuitive holstering mechanic, and a few comically-scaled guns. On the flip side, despite knowing two-handed weapons will never quite feel real with a dual-controller setup (not...
“A group of farmers ask you to holster any weapons you're carrying. Comply and you can pass. If not, expect hostility.”— VDSGChokepoint - Mines“Disarm a set of mines at this location, or face a crippling injury.”— VDSG
Replaces all vanilla Legion armors, adds a voiced Legion companion, creates new classes, upgrades some Legion NPCs, and more!
Even if the Courier does make the casino hostile, there is a chance they will go back to neutral if the Courier remains in the office with the door shut and had their weapon holstered. It is possible to do this quest the "good" way (supporting Cachino) and still obtain the Pimp-Boy...