Before ya know it, you got families with kids lining up to drag folks they called "neighbor" out of their homes and throw 'em to the ruins."The Sole Survivor: "How could they do something like that?"John Hancock: "There'd always been a pretty big gulf between the folks living in ...
but not terrible. I thought he and I had a pretty happy childhood.But then he decides he's gonna try and get elected with his anti-Ghoul crusade - "Mankind for McDonough."Before ya know it, you got families with kids lining up to drag folks they called "neighbor" out of their homes...
their first quest pointing towards that. So, I always wanted this beacon. I always like to build worlds in a way where you have these landmarks that you can help orient yourself with, too, and that way, you don't have to pull up the map all the time, like 'where the hell am I...
I’m looking for the location of the Caravan distress call, which is not appearing on my map, and there is the tower distress transmission, plus Finch Farm and Good Neighbor are both on my list. After I max out Piper’s affinity, I’ll head to the Combat Zone. 🥳 Last edited: ...
The world is empty, there's no if and or buts about it and that takes away a lot of the fallout feel of the game. There's something to be said to coming up into a settlement like Covenant, where you had an interesting side quest, or Good neighbor with the cast of colorful characte...