CharacterLight or cl –Enable/Disable/Edit the rim lighting that is used on character models. Character Light can also be applied to other models that currently do not use it. It can also be removed from models. cl on or cl off –Turns character lighting on/off which is an artificial ...
Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political ...
Barber Camera Fix | Fixes ability to see the front of your character while at a barber or surgery.Codsworth and Nick Unassign Fix | Fixes Codsworth and Nick getting auto-unassigned from settlements.Fallout 4 Particle Patch | Fixes many mesh & material files to make visual effects not glow...
uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntro...
Last updated 08 March 20177:02AM Original upload 12 November 201512:56PM Created by unforbidable Uploaded by unforbidable Virus scan Safe to use Tags for this mod Companion/Follower Friendly Gameplay Lore-Friendly Sky Weather Lighting Tag this mod ...
bDisablePlayerCollision=0– Set value =1 to disables player collisions, so that your character will pass through solid objects. (Fallout_Default.ini) Fallout New Vegas Interface Tweaks iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15
kind of crap that would make its way into Fallout 4. Totally ruins all the time and effort you put into being a stealthy character with specialized sneaking equipment. Looking forward to The Outer Worlds from Obsidian. Crossing my fingers that it is more Fallout NV than Borderlands. BuildeR...
There is a Hard locked terminal on this floor which can be used to print out a pass that allows safe passage on the top floor. To the left of this terminal, along the back wall, is afirst aid boxthat may be invisible to the player character unless directly facing it. ...
bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=6 uExterior Cell Buffer=64 ;=(uGrids+1)^2 iIntroSequencePriority=3 bPreload...
Modified Stewie’s save character selector to better integrate it with the anti-redundancy changes in VUI+. While this change removes visibility of the "Characters" string from the save list when using a controller, the latest scrollbar fixes will suffice to allow the slider to tell the user...