targetID.ToggleControlsDriven or targetID.tc –Allows you to control selected AI. Note: Does not (automatically) remove control of your previous character. As such all commands like moving forward will be sent to both controlled targets. Toggle player.tc to remove control from the player chara...
Add bBackgroundMouse=1 to Fallout4.ini[1] Find Fallout4.ini normally within \Documents\My Games\Fallout4.ini Ctrl + click Fallout4.ini and open with TextEdit Under the [Controls] heading add the line bBackgroundMouse=1 Click File and Save...
This command will reset the AI of the targeted NPC - useful for fixing NPCs that are broken/not working as intended. ResetAI Copy Command Copy Full CFG "Game.AddPerkPoints" This command adds the specified amount of perk points. CFG "Game.AddPerkPoints" < amount > Copy Command Copy Fu...
Fix pickpocket live grenades not working if target has ammo equipped.Fix bug where the HUD CND arrows ignored HUD visibility flags when changing weapons.Prevent reloading if current clip ammo is larger than the weapon's clip size.Fix 'You have not discovered this location yet.' showing while ...
↑Vault 118 terminal entries; overseer's terminal, Change of testing parameters ↑TheSole Survivor:"Your residents are robots?" Maxwell:"Not robots, Detective. Well not exactly anyway. I believe the term they use is Robobrain. Back before the war, the residents decided the best way to wait ...
Group sizes is another major setting that controls the generated population, despite of the self-explanatory name of this setting, it’s work is not so simple as one can think. Each spawn point added by the mod can produce groups of different sizes, and one to be used is selected based ...
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked Quest Fixes Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle ...
Remappable controlsYes Fallout 4 ran solidly—the Creation Engine's age and PC focus ensuring a wide range of customisable options ensuring solid stability. It was mostly bug free, and I only encountered a couple of mysterious crashes-to-desktop in over 50 hours of play. ...
If onlyFallout 4 VRhadvoice controls likeStar Trek: Bridge Crew. Inventory Predictably, inventory is managed directly from your wrist-mounted Pipboy, letting you look at the map, manage supplies, etc. While providing a 2D system UI seems kind of lazy on the surface, being able to see and...
decidedly not the case withFallout 3andFallout 4for me, as VATS did the heavy lifting in order for the combat to feel fine. Now that it’s not lifting anything, it exposes just how flawed and bland real-time combat in theFalloutfranchise has become, as the controls feel stiff and ...