In case of the player character, you can actually just use "player" as a reference ID which the console will automatically convert to 00000014 upon executing the command. This is the only such placeholder in the game, "targetID" is merely a placeholder on this page, to indicate commands wh...
player.setrace < Race ID > Copy Command Copy Full player.getav This command will print to console the value of the specified player variable. For a list of player variable IDs, please see this page. player.getav < Character Variable ID > Copy Command Copy Full player.setav This command...
To enter the cheat codes or commands in Fallout 4 you need to open the screen of the developer console. Simply tap on a tilde, on your English Keyboard or grave key on the British keyboard. Remember that while putting any of the given keys; it does not matter whether your caps lock ke...
This function can be called via the console command refID.CallFunction <function> <parameters> (or refID.cf <function> <parameters>). A complementary function ObjectReference.RemoveModFromInventoryItem <BaseID> <modID> can be used to remove mod from the item in inventory. Example cf "Object...
As a simpler alternative to points 2 - 4, the player can simply left-click on the item when it is lying on the floor. The RefID will then be displayed on-screen just as if one used the mentioned console command. Certain weapons can be challenging to left-click when dropped, so if ...
Press "~" to open up the console command screen and type in "player.placeatme 00020593 1", which will spawn ONE settler near you. Next go into the Workshop Menu and move that settler to your current settlement. Then assign said settler to the pillory that you should have already built ...
Stand in the space and with the Console open, type this command: <ItemID>.moveto player (with a space between moveto and player. The [EP] is not included). So the actual command looks like this: 000E051A.moveto player, <Return> and poof, you’ll be looking at most likely a ...
Console Command Setstage ms02 200 will mark the quest as complete and give the player 200 caps if triggered by accident. Going into Uncle Roe's house before they are finished fighting and receiving the quest avoids this trigger. Very rarely, when fast travelling to Canterbury Commons after ...
Craftable Legendary mod on workbench just like modding your gearsDOES NOT REQUIRE .bat file or console command
Allow selecting console refs while menus are open.Allow firing with 0 bullets in godmode (vanilla requires at least 1 ammo).Allow formIDs in the COC command.Remove need to specify a count when using AddItem or RemoveItem commands.Remove vanilla 1000 saves limit....