Fallout 4 Script Extender (F4SE) Transfer Settlements Blueprint View more...Tag this mod About this mod The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. ...
I’d also merge in the shared resources mod. All of this would save ba2 and esp slots.I also prefer that the settlement be found in their vanilla state and not prescrapped. So I’d restore that and make the stuff scrappable.There’s also various smaller bug fixes. Also I’ll add ...
The higher the Happiness of your workshop settlements, the more productive their settlers. Unassigned people at settlements will automatically scavenge for the resources you'll need to build things. With the Local Leader perk, you can link two workshops with a supply line. They will then share ...
Settlements allow players to build houses and manage communities A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable ...
This also applies to faction settlements such as Boston Airport which un-ally when the player character is expelled from the faction: resources in the settlement can be used for crafting at that settlement. Quest-specific exploitsOut of the Fire ExploitNear...
Were working on getting current and accurate heat risk information. Still won't assign in settlements, but not breaking anything (that I know of) either. A lot of mods will do something simple like move a tree out of the way, clean up some debris around an area where a new container ...
Fallout 4 1.3.47 New Features New ambient occlusion setting, HBAO+ New weapon debris effects (NVIDIA cards only) Added status menu for settlers in your settlements Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch th...
[28]ohSIM_Sim2_Settlements_Scrappers_Addon.esp [29]SS2_SIMPDDDD.esp [FE]SS2AOP_VaultTecTools.esp [2A]SS2WastelandReconstructionKit.esp [2B]Phase4DLC.esp [2C]OutcastsAndRemnants.esp [FE]PLI_Roadside_Pines_Motel.esp [2D]Vault4.esp [FE]OutcastsAndRemnants-SS2-Patch.esp [FE]...
Now that you have your settlers starting to pour in you can connect your settlements together by setting certain people to establish trade routes, which allow your settlements to become one in a sense that they can share resources and trade with each other! Once you have a couple settlements ...
I wonder if it's within the scope of you guys to fix probably the most totally borked and dreadfully implemented game mechanic in Fallout 4? The settlement raid mechanic is so bad, surely it constitutes the "ultimate bug" in the game? "Small" settlements