1.3 辐射2中的小型枪械 1.4 辐射战略版中的小型枪械 2 辐射3 2.1 辐射3中的小型枪械 2.2 Small Guns-based Perks 辐射、辐射2以及辐射战略版初始等级: 辐射: 35% + (1% x 敏捷)。标准的玩家角色初始技能等级为40%。 辐射2和辐射战略版: 5% + (4% x 敏捷)。标准的玩家角色初始技能等级为25%。Small...
Small Gunsis askillinFallout,Fallout 2,Fallout 3andFallout Tactics. Overview Gameplay articles:Fallout,Fallout 2,Fallout 3,Fallout Tactics This skill determines combat effectiveness with any small gun. Lorem ipsum dolor sit amet
辐射与辐射2Small Guns·Big Guns·Energy Weapons·Unarmed·Melee Weapons·Throwing·First Aid·Doctor·Sneak·Lockpick·Steal·Traps·Science·Repair·Speech·Barter·Gambling·Outdoorsman 辐射3Small Guns·Big Guns·Energy Weapons·Unarmed·Melee Weapons·Explosives·Medicine·Sneak·Lockpick·Science·Repair·Sp...
An Arsenal of Shiny New Guns!With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you...
In the Mojave Wasteland you'll meet great characters, amazing new factions to connect with (or not), fine companions, interesting quests, crazy guns, mysterious areas, plenty of secrets and a VAST open world location to explore. And I'd like to reiterate: A HUGE world of possibilities!
The Terrible Shotgun is the best example for this concept. While in perfect condition, and with a Small Guns skill of 100, the weapon deals 80 damage, with an extra 40 damage for critical hits. However, this weapon fires 9 pellets. Because of this, when the weapon is fired outside of...
AC Bonus: 10, Norm. Resistance: 20%, Laser Resistance: 20%, Fire Resistance: 10%, Plasma Resistance: 10%, Exp. Resistance: 20%, Special Bonuses: Small Guns +5%, Energy Weapons +5% Vault Security Armor150 Denarius, 250 Caps, 300 NCR Dollars ...
Small guns include pistols, machine guns and rifles, and the ever-elusive LE BB gun (in a tip o’ the hat toFallout’sspiritual predecessor,Wasteland). Big guns include large machine guns, flamethrowers and rocket launchers, though only the strongest characters will be able to carry enough...
Small Guns, Speech, and Lockpick are universal for most characters, while Steal and Traps take more dedicated mindsets to utilize. This isn't to say that Outdoorsman, Barter, and Gambling can't be effective, but would definitely require some creativity to find success. Don't be...
- Small Guns - Small weapons like 10mm, deliverer, .44 pistol, alien blaster, plasma pistol, gamma gun, and pipe revolver- Medium Guns - combat rifles, hunting rifles, shotguns, and large pistols like Laser and Institute pistols- Large Gun - Assault Rifle, Syringer, Laser Musket, Cryo...