A guide to getting Companion Perks, which are permanent hidden perks gained by reaching maximum affinity with each companion. Lists the major things that each companion likes and dislikes for your character to do, so that you can get the Perks faster. ...
Recruitable companions now have an affinity system, in which they can have positive or negative opinions of the protagonist depending on the choices made. Companions can react differently to the action; for example, one companion may like it if the protagonist acts selfish while another may hate ...
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against enemies immobilized by dog companions Form ID see table “If you're wandering the Commonwealth with Dogmeat, these improvements in his training allow him to savage any foes you both come across. For the dog lover.”— Fallout 4 Vault Dweller's Survival Guide description Attack Dog is...
DLC-sized quest mod. Apr '17 Mod of the Month runner-up. 20 hours of game play with new factions, locations, player bases, and fully-voiced custom companions.
You will also gain affinity with companions Piper, Cait, and Deacon as long as the safe is unowned. Infinite inventory space (no weight limit) To get unlimited inventory space for your companion, instead of trading with your companion, simply command them to pick up the item for you. ...
then hack the terminal to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat this process as many times as desired to earn lock XP each time. You will also gain affinity with companions Piper, Cait, and Deacon as long as the safe is unowned. ...
X6-88, a courser-class synth, can become a companion in Fallout 4 if the player aligns with the Institute. His affinity is influenced by the player's combat prowess. Achieving maximum affinity with X6-88 unlocks the Shield Harmonics perk, enhancing the player's Energy Resistance by 20. Pr...
This works exceptionally well withMacCready, who will gain affinity points regardless of what the player character steals. With just the items available inthe Third Railwhere the player character recruits him, the player character can get theLong Road Aheadquest before leaving the building. The pla...
Falling from high places will still cause the player to flinch as if taking damage, though no damage will occur, and companions may comment as if you had taken damage as a result. While firing weapons with tgm active does not consume ammunition, the game will still not allow the player ...