针对你提出的问题“rendertexture.create failed: width & height must be larger than 0 unityengin”,以下是一些解决步骤和考虑点: 确认RenderTexture.Create方法的调用位置和参数: 首先,确保你调用的RenderTexture.Create方法的参数是正确的。这个方法通常用于创建一个渲染纹理,它需要三个参数:宽度、高度和深度(可选)...
I am creating a RenderTexture on a game scene usingthis.add.renderTexture(0, 0, width, height), but when theheightof renderTexture gets bigger, WEBGL reports an error in console. This height value seems related to n*1024, that means when height=8192 is fine, but 8193 it crashs. Sometim...
I would not try to ask, if it works. You should consider a "ProbeGraphicsCapabilities.CreateTexture(RenderTextureDescriptor[] descList)" System which tries out all given formats and returns only the most promising Format to the LodDataMgr. If none is returned, it should disable the feature and...
The reason for the error is passed in as a NetworkConnectionError enum.function OnFailedToConnectToMasterServer(info : NetworkConnectionError) { Debug.Log("Could not connect to master server: "+ info); } Copyright © 2014 Unity Technologies 学ぶコミュニティアセットストア購入するダウン...
I was getting #3672 errors on iPhone 4s and other older iOS hardware at starling.display::QuadBatch/createBuffers() when calling RenderTexture.drawBundled. Broken in AIR 24, works in AIR 22 and AIR 25 beta. cgascons commented Apr 11, 2017 Hey @manno-xx sorry for the very late reply ...
"RenderTexture Create: failed" Errors are shown in the Console when the Scene window is shrunk with Bloom Intensity set to 1 -- - Oct 02, 2024 Steps to reproduce: 1. Open the attached “Scene View Errors.zip” project 2. Open the “Sam...
4. Change “Dimension” to “3D” in the Inspector window Expected result: no error in the Console Actual result: “RenderTexture.Create failed: 3D textures with depth are not supported” error thrown in the ConsoleReproducible with: 2020.3...
[URP] "RenderTexture.Create failed" thrown with Linear Color Space, DisplayP3 Gamut, Post Processing enabled, HDR disabled -- - Jun 06, 2022 How to reproduce: 1. Open the attached project ("PP Bug Report.zip") 2. Build And Run on an iOS...
UnityEngine.Rendering.RTHandles.Alloc (UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System...