steam下有个C:\Program Files (x86)\Steam\steamapps\common\Steamworks Shared\_CommonRedist\DirectX\Jun2010\DXSETUP.exe 程序,安装一下就好了 C:\Program Files (x86)为你安装steam的路径,注意更改目录 出处 https://steamcommunity.com/app/3 ... 780513570968339347/...
you may probably see other similar error messages, like:Fail to initialize DirectX Audio.Fail to initialize video deviceIt’s really an annoying problem though, it’s not that hard to solve. If you’re stuck with this issue, reset assured. We’ve found...
正确添加目录后,如上图,路径变成了划红线的部分 (3)我们使用的是MS/X86中的文件,也就是模拟DX API的文件,所以,设置相关图形特性时,点击“DirectX”标签,然后进行设置,一般默认即可,如游戏运行时,图像输出有问题,可自行尝试更改。如下图: DirectX特性设置 (4)设置完成后,点击apply,再点击OK关闭控制面板即可。 (...
重装DirectX,下载地址:http://www.microsoft.com/downloads/zh-cn/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&WT.mc_id=MSCOM_ZH_CN_DLC_PT_Office2010KB982726Download
这句话的意思是“随着当前设置预置Direct3D Failied”,可能你的3D没有开。你用试试吧! 在开始输入Dxdiag回车进入DirectX测试界面 点"显示"有一项为Direct3D项在右栏即可选择启用或禁用的设置了. 如果无法启用的话你在网上查一查吧!关键词是“Direct3D”。如果没按那就按一个。玩游戏会快一些 00分享举报您...
aFailed to Initialize DirectX Plesase restar Iuncher 正在翻译,请等待...[translate] aI was sleeping at that time 我那时睡觉[translate] athe after-tax return is equal to the after-tax return abroad, the tax is fully shifted. 扣除所得税后的回归与扣除所得税后的回归是相等的广泛,税充分地被转移...
二在vs2015u2环境下编写DirectX11程序 三 关于MSDN帮助文档 四 官方示例项目 五 自己尝试编写一个小项目 1 创建一个win32项目 2 配置依赖库 3 添加源文件 4 完成 六 总结 从win8发售开发,DirectX编程SDK包就已经集成在windows SDK包中,所以想要使用DirectX接口进行2D和3D编程的小伙伴发现没有地方可以下载像Direct...
Cannot initialize COM runtime. Failed to format volume Failed to get version of the DHCP server failed to open the runspace pool. The Server manager WinRM plug-in might be corrupted or missing failed to register service principal name Failed Updates, error 80073712 Failover cluster validation ...
Configuration system failed to initialize in console application c# ConfigurationManager.AppSettings return null when open config file using OpenMappedExeConfiguration ConfigurationManager.AppSettings returning null... ConfigurationManager.getSection returns null ConfigurationSection for NameValueSectionHandler Confirm th...
1> InitializeBuildStatus; 1> BuildGenerateSources; 1> BuildCompile; 1> BuildLink; 1> 1>BuiltProjectOutputGroupDependenciesDependsOn = 1> ; 1> 1> ; 1> BuildOnlySettings; 1> PrepareForBuild; 1> AssignTargetPaths; 1> ResolveReferences 1> 1> 1>BuiltProjectOutputGroupDependsOn = PrepareForBui...