It is emergent to distinguish between the attractive and addictive factors of online games on older adults, and find a balance between them. A semi-structure interview is employed in this study. We analyze the qualitative data from four themes: older adults' access to online games, factors ...
In the past decade, online games have become an important electronic commerce application. A good understanding of customer online game behaviors is critical for both researchers and practitioners, such as game vendors and game developers. Many researchers focus their studies on the consumers' intention...
As you progress through each stage, you will meet more and more different kinds of aliens. You also can change the color of your zapping laser beam. Factors and Multiples Game Online. Privacy Policy
Research using qualitative research methods,through semi-structured interviews of college students online game addicts,analysis of the remuneration of factors of Internet Addiction Disorder,and found the reward factor in online games is the key to the attractiveness of online games where the intermediary...
He businessdevelopment hiscurrent research interests OnlineGames Business, Internet Consumer Behavior KnowledgeManagement. Abstract Over pastdecade, mostpopular leisure activity playonline games. However, onlinegamers presentonline game industry, especially developingcountries. Therefore, studyfactors affecting ...
Zippy Boxes Kitchen Star Gem Legends Web of love Doodle God Coloruid 2 Match The Animal Text Twist 2 Online Games Games for Kids Logic Games Racing Games Motorcycle Learning Educational Touchscreen Html5 Android Bike Racing math Factors Bubbles...
PurposeTo compare the video and computer game play patterns of young adolescent boys and girls, including factors correlated with playing violent games.MethodsData collected in November/December, 2004 from children in grades 7 and 8 at two demographically diverse schools in Pennsylvania and South Carol...
The relationship between consumer experience and brand loyalty is a multifaceted domain that draws significant interest across various sectors, including gaming, self-service technologies, political engagement through video games, and the analysis of online customer feedback. Chang et al. [11] investigate...
of Korean college students, this study investigated the differences in game adoption (1) between adopters (including continuers and discontinuers) and nonadopters (including potentials and resistors), (2) between continuers and discontinuers, and (3) between potentials and resistors of online games...
online gamesthe circle of communicationArticle deals with the problem of the involvement of Russian youth in playing online digital games.We made sociological investigation of 250 of young gamers inRubtcova, MariiaPavenkov, OlegSocial Science Electronic Publishing...