Nothing all that different there from what I’ve done with basic signals in the past, but I’ve been able to refine it without as much complexity in the signals with blueprint parameters. I also was able to make multi-assembler blueprints for intelligently refining normal → uncommon → ...
Oil refining There is more to the production than just ores, this planet is rich in oil as well, and you will need it. Pump it from the depths. Break it to fractions in Oil Refineries and put it to good use in Chemical plants. Trains Belts are great for ore... if the resource ...
Version: 0.9.2 Date: 02. 03. 2019 Added: - High resolution gfx for Wooden and Steel signs - High resolution gfx for Traffic bollard - 7 new signal colours - Maroon, Brown, Olive, Emerald, Teal, Navy and Violet - 10 new signal icons - Light, Gun, Mine, Oil, Tank, Train, Wall, ...
) - sludge treatment takes 50 sludge and makes 50 water (still in chemical plant for 1.5s - preferred to upscale instead of shorten time) - super material to oil 2 supermaterial -> 4 to match other conversions (still 500 oil) - enabled fish-oil to light oil and lubricant recipes, ...