Fixed transport belts picking up items on ground when rotated. (more) Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (more) Fixed main menu track playing only once. (more) Fixed that units could get stuck close to their goal. (more) Fixed ...
Entity used to signify that the tile below it should be deconstructed. DeconstructionItemPrototypechanged 'deconstruction-item' A deconstruction planner. DecorativePrototypechanged 'optimized-decorative' Simple decorative purpose objects on the map, they have no health and some of them are removed when...
--no-log-rotationdon't rotate log file --mod-directoryPATHMod directory to use --check-unused-prototype-dataPrint a warning for all prototype values that were not accessed. Note for mod authors: If an entry is unused and is a table that contains the key/value pair 'ignore' with the va...
rotate_entity Changes entity orientation - Affects entity behavior (e.g., inserter direction)- Validates rotation rules- Returns updated entity get_entity Retrieves entity objects at positions - Updates stale references- Returns typed Entity objects- Handles all entity types get_entities Finds multiple...
Number of entities in hand when previewing the entity to be built is now aligned to the entity. Added sliding when the player character collides with water or entities with rotated bounding box. Improved drawing of turret radiuses in blueprint. Many overlapping radiuses no longer covers terrain...
As much context and details as possible, such as what you and other players were doing as the desync occurred, especially if the desync happens often. Finding a way to reproduce the desync, such as "load this save, wait for friend to connect, rotate this inserter and desync occurs" means...