PumpThe pump can be enabled on a condition and set its filter on a signalThe pump can be enabled on a logistic network condition. Physical network structure A circuit network consists only of those devices connected together with the same color wire. Wire can be strung directly from device to...
Logistic network 312 Circuit network 314 Manufacturing 732 Power 447 Storage 305 Blueprints 125 Cheats 514 Factorio version Found 8202 mods 12 273274275 410411 Pollution Overhaul byMia620 Content 3 years ago 1.1 241 Environment Download I speak for the trees! v1.1 ...
A couple of years back I was experimenting with making my own "train dispatch system" (which later became fashionably known as a "logistic train network") and ran into a lot of the limitations of circuits that I had to work around, especially the lack of filter combinators necess... Jum...
This page provides examples of simple circuit network designs and some not so simple designs that others can use, combine and modify. They are designed to be as easy to understand as possible. To see the settings of combinators without opening them, the option "Show combinator settings in "A...
Open its circuit network menu: N, if connected to a network Mine it or pick it up: X Shoot at it: C (not recommended) Rotate it: R. Rotation Note: If you have something in your hand, you will rotate that instead, and some buildings cannot be rotated after placing them down while...
The requests of a requester/buffer tank cannot be set using the circuit network. This is limited because we don't want mixed fluid networks. The amount of fluid in the logistic network can be read from roboports - be careful as these are virtual signals not the typical fluid signal - fin...
Re: Circuit Network Information 2.0 - Open Your World Quote PostbyLazyDev»Tue May 15, 2018 11:26 am I like this idea as it, for example, can allow to set up manual rules for inserters to either change their filter property to retrieve an item that the building needs (For example,...
3.1 Mechanics 3.1.1 Priority 3.1.2 Filter 3.2 Balancing 3.3 Manipulating belt lanes 4 Circuit network 5 Underground belts 5.1 Separating belt lanes 5.2 Braiding 6 See also Belt tier overview Animation showing the three types of belt in the base game and their speed (from top to bottom: re...
draw_circuit_wires optional :: bool circuit_connectornew optional :: CircuitConnectorDefinition default_output_signal optional :: SignalIDConnector The name of the signal that is the default for when an accumulator is connected to the circuit network. The name of the signal that is the default...
Output priority- This was often simulated using the circuit network, but it was not always 100% reliable, and when it was, the configuration was kind of clunky. Having priority is something simple that people can use very often, so we believe that it should be simple to achieve. ...