At last, we come back to our favorite chemical plant setup. This setup doesn't work because the petroleum is getting tied up in the output pipe. Mp4 playback not supported on your device. In the new system, the output segment has sufficient capacity such that all of the chemical plan...
Chemical plant Centrifuge Electromagnetic plant () Cryogenic plant () Lab Biolab () Environmental protection Lightning rod Lightning collector Heating tower Modules Beacon Speed module Speed module 2 Speed module 3 Efficiency module Efficiency module 2 Efficiency module 3 Productivity module Productivity...
Chemical plant Centrifuge Electromagnetic plant () Cryogenic plant () Lab Biolab () Environmental protection Lightning rod Lightning collector Heating tower Modules Beacon Speed module Speed module 2 Speed module 3 Efficiency module Efficiency module 2 Efficiency module 3 Productivity module Productivity...
(2x as good as tier 1). - Advanced assembler, advanced chemical plant, and advanced furnace now have passive productivity (20/25/25% respectively). This is to avoid the game engine limitation of 1 recipe per tick. - Advanced assembler, advanced chemical plant and advanced furnace recipes ...
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant tre...
I've noticed the chemical plant production is badly under estimated For example a chemical plant producing plastic bars can in game with fast inserters make ~130 plastic bars per minute but the factoratio the game reckon 31.5 u/m/factory, which is less than a quarter of true value. The ...
EDIT: I forgot to even include the running cost of the reactor, 210kW. Accounting for that it's even more dismal. I have a feeling that I'm missing something in my setup and that 9MJ is far less than I should be getting, but I'm not just how. ...
Chemical plants and electric furnaces are trickier. A beacon needs to cover at least two of them to reach the magic number of 4 productivity modules. Of course the optimal setup will balance beacons and assembling machines so they multiply as high as possible. ...
By clicking the purple parameterisation button in the top right of the blueprint setup screen, we get the parameterisation GUI: There is a separate parameter for each unique signal and their values. Hovering the mouse over each value will tell you the origin of each signal. The above ...
For each connected pump set the circuit “enable condition” to "[input fluid] > [output fluid]" , for its respective chemical plant recipe. E.g. set "heavy oil > light oil" for the heavy oil cracking input pump, set "heavy oil > lubricant" for the lubricant production input pump, ...