10 September 20209:08AM Created by Ryan Uploaded by Fudgyduff Virus scan Safe to use English Modder's Resource Utilities for Modders Utilities for Players Fallout 4 Script Extender (F4SE) Works with Next-Gen Update Tag this mod Description ...
Works with Next-Gen Update Tag this mod Description Files1 Images1 Videos1 Docs Posts4,446 Logs Stats About this mod The Fallout 4 Script Extender, or F4SE for short, is a modder's resource that expands the scripting capabilities of Fallout 4. It does so without modifying the executable ...
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ActorUpdateManager.cpp ActorUpdateManager.h BodyGenInterface.cpp BodyGenInterface.h BodyMorphInterface.cpp BodyMorphInterface.h CharGenInterface.cpp CharGenInterface.h CharGenTint.cpp CharGenTint.h GameAllocator.h Morpher.cpp Morpher.h OverlayInterface.cpp ...
Works with Next-Gen Update Tag this mod Description Files 1 Images 1 Videos 2 Posts 865 Logs Stats About this mod This mod allows preload F4SE plugins before the game initializes. Share Requirements Permissions and credits Mirrors Changelogs What it does?Allows preload F4SE...
= pCurrentHeadRear) { npc->ChangeHeadPart(headRearPart, false, false); doHeadUpdate = true; npc->MarkChanged(0x800); // Save FaceData } } // We changed base face textures, clear our morph groups and do a facegen update bool doFaceUpdate = m_doFace && npc->headData && npc...
ActorUpdateManager.cpp ActorUpdateManager.h BodyGenInterface.cpp BodyGenInterface.h BodyMorphInterface.cpp BodyMorphInterface.h CharGenInterface.cpp CharGenInterface.h CharGenTint.cpp CharGenTint.h GameAllocator.h Morpher.cpp Morpher.h OverlayInterface.cpp ...
// Used by f4ee.rc // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 101 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif...