Technology disclosed herein automatically focus a camera based on eye tracking. Techniques include tracking an eye gaze of eyes to determine a location at which the user is focusing. Then, a camera lens may be focused on that location. In one aspect, a first vector that corresponds to a ...
Eye autofocus solves a large part of this problem for the non-working pro in that it frees up the photographer from having to worry about tracking the subject. The working pro was already intrinsically capable of this task, without thinking about what they were doing. This technology (although...
The system camera was mounted beneath a Sun Sparcstation 2 monitor, and pointed toward the user’s right eye, which was at a distance of 50 cm. The eyetracking output data was transferred, via a host computer, to the Sun workstation for subsequent analysis. The system provided accurate ...
Eye-trackingEye MovementsHypothesis TestingLanguage ProcessingModelsOral LanguagePredictive ValiditySyntaxVisual PerceptionVisual StimuliWord RecognitionParticipants following spoken instructions to touch or move either real objects or objects on a computer screen make saccadic eye movements (to the objects) that...
Nikon's eye-tracking autofocus system for Z7 and Z6 on show for first time at The Photography Show
Camera focusing reinvented: Canon's cameras enable you to move your focus point just by moving your eyeball
Eye Tracking Series Camera Module Features 1MP Camera Module Product name Global Shutter Camera Module Sensor OV9281 View Angle DFOV100 F.NO 2.2 Pixel 1MP Distortion <-25% Focus Length 2.3mm Focusing range 50cm-infinity IR Filter NO Interface MIPI Packaging and delivery Selling Units: Single ite...
making it easy to take on and off the Vive Focus 3. Furthermore, it's lightweight. Beyond the previously mentioned benefits, eye tracking will allow for "foveated rendering." This is a great optimization technique where the headset directs the highest fidelity graphics where the user is curre...
This paper describes the use of user's focus point to improve some visual effects in virtual environments (VE). First, we describe how to retrieve user's focus point in the 3D VE using an eye-tracking system. Then, we propose the adaptation of two rendering techniques which aim at improvi...
A well implemented varifocal display could not only eliminate the vergence-accommodation conflict, but also allow users to focus on virtual objects much nearer to them than in existing headsets. And well before we’re putting varifocal displays into XR headsets, eye-tracking could be used for simu...